John Arcadian

John Arcadian is a writer, gamer, art director, web designer, crafter, and kilt-wearer. You can find more of his writings on gaming over at http://gnomestew.com. For web-design projects, check out http://beezenwebdesign.com.

Building a Game/Campaign is like Building a Computer

Maybe it’s just the fact that I’ve been knee deep in computers for the last few weeks, but the more I look at the silicon and wires, the more I make comparisons to creating a game. Every structure inside of a computer has a purpose in providing the experience to […]

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Johnny’s Five – Five Issues With Mental Powers

Yes, yes, I see that you’re thinking about reading this article. You are looking at the words and contemplating whether or not you should comprehend them . . . Ahah! I was right! You’ve read these words, just as I predicted! Mental powers can be used to great effect in […]

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Johnny’s Five – Five Awesome Pieces Of Terrain

Well good old Johnny has decided to take a step away from his usual deep (and mostly bullshitted) posts about meta-gaming to try something different. I’m going to start a series of posts called Johnny’s Five, wherein I detail 5 nifty things about Gaming, 5 ideas that might help out […]

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Re-molding an Adventure

I once ran an adventure that resulted in a TPK. Darn Hodags. Everyone rolled up new characters and wanted to take it on again. It was a playtest, so that wasn’t a big issue. However, I wasn’t quite happy doing an exact reset and sending the players through again. I […]

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Game Without The Table

This article is part of a three part series on gaming spaces by 3 different gnome authors. You can read the second part here, and the last part here. It all started with a giant game of chess . . . In one fantasy themed game that I ran the […]

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Narrative Phrases

Every person has a particular style of speaking. Different phrases and sayings commonly creep into our personal lexicons and come out as the commas and semicolons of our speaking. Since being a Game Master is a form of public speaking, certain of these phrases get uttered over and over during […]

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Traps As More Than Something To Disable

In many of my experiences with old school gaming, traps have generally been seen as things to disable and get past, or as things that are meant to do damage to the party if they aren’t careful. This definition blurs a little as the genre changes from fantasy or dungeon […]

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Redirect The Critical Fail

I was watching the remake of the Italian Job the other night. Aside from being a pretty decent “Super-Thief” movie, it also feels a lot like a spy based role-playing game. The exposition, the introduction and quirks of the characters, the movement of the plot and the back and forth […]

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What GMs Can Learn From Gaming Comics

Aside from Role Playing Games, one of my favorite pastimes is reading comics. Specifically, webcomics. More specifically, Role Playing Game related web comics. There are a slew of gaming webcomics out on the world wide inter-tubes and they have unique takes on gaming. Some look deep at the mechanics of […]

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So you want to game with Keith baker, huh?

This is a heads up to anyone who has ever wanted to game with a game designer, or who has ever looked at Eberron and wished they could query the mind that came up with it. Keith Baker, the creator of the Eberron setting, is taking 2009 to explore the […]

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John Arcadian