Entries by John Arcadian

Tackling The Tarrasque With 15 Rounds And A Rabbit

As I’ve been getting pulled farther and farther back into the D&D 5e fold, I’ve taken to running more interesting concept games alongside the longer form mini-series campaigns I like to do. I’ve also been running a lot of games for the group of teens at the Worthington library through the Knights of the Northwest […]

Gnome Stew ENnies 2016

Welcome to the Gnome Stew ENnies 2016 rundown. There are a ton of great nominees out there, and we wanted to point out some Gnome Adjacent projects and the other nominees in the fields we are usually nominated in, Best Blog and Best Website. Of course we want you to give Gnome Stew the best […]

The New Gnome Stew Site

So, uh, hey, we’ve got a new site up. After the cowardly attack by Kobolds who hacked our site on the very first day of April this year (evidence archived here and the ensuing twitter war and retaliation hack here, here, and here), we went deep into figuring out how they hacked us and realized […]

You Got Technology In My Fantasy Setting

Technology and fantasy settings don’t often mix well. The highest level of technology in most fantasy settings is highly uncommon and unstable gunpowder weapons. High tech in a fantasy world would cause some very distinct world changes. In some fantasy settings and sub-genres, like steampunk or sciency-fantasy, magic and magic-like technology often mix, or magic […]

Welcome to Gnome Stew, the Gaming Blog, Part II

Hello, and welcome to Gnome Stew, part II. If you read Martin’s farewell and explanation article here, then you know what’s going on, but if you haven’t here’s the short version (short is all we’ve got around here, being Gnomes y’know) — After 8 years of manning the helm here at the stew, Martin decided […]

Stealing when you should have been buying…

  Recently, Lance, a friend of mine asked me a GMing advice question about something that came up in his Silvervine game. A high fantasy setting with lots of magic and tech, airships are a common way to travel in the world, but are very expensive to own. That meant his players wanted one, but […]

Back To The Future For GM’s Day

Great Scott! It’s International GM’s Day again! To celebrate, Gnome Stew decided we’d steal a time machine or two — those doctors are fine, right? — and use them to go back in time and tell our past selves some good GMing advice we had yet to learn. So, with the usual level of professionalism […]

A Teen Library Gaming Program In Action

A few months back I wrote a review of Dragons in the Stacks, a book by Steven Torres-Roman and Cason E. Snow about running teen gaming programs in libraries. I’ve long been a fan of libraries as spaces for the community, and having worked in libraries I set about searching for a teen gaming program […]

RESISTOR – A Zine Full of Games

The roots of tabletop gaming in the early 70s were closely intertwined with community and a do it yourself effort. The first pioneers of the gaming industry created their works with very few of the modern tools that make the job of game developers easier today. These works spread through gaming club newsletters and Zines […]