Gnome Stew Articles

Nine Words That Improve Your Game – What Do You Want To Get Out Of This?

Every Game Master has been in the situation where a player starts pursuing some course of action that you just can’t divine the purpose off. They attempt a long complicated string of skill rolls, roleplaying interactions, and other hare brained interactions to get to … well, you never quite know […]

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The Themed Campaign

So stop me if you’ve heard this one before: A Dragonblooded paladin who is trying to make a more noble name for his people, a shadowy thief/assassin Eladrin kicked out of his people for his devious ways, a high ranking human cleric of pelor  fresh from the convent, and a […]

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Special Powers As Enablers

In one convention game I ran, my players got around a door by using a spell to turn stone into bread. They turned the dungeon wall next to the door into a brick shaped piece of pumpernickel, punched through bread and got through the door. Someone watching the game remarked […]

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Johnny’s Five – Five Great Reasons That Toys Make Great Minis

It’s safe to say that I’m a bit of an easy sell when it comes to miniatures. Every time I go into a game store, I buy dice or miniatures from their bargain bin. The fantasy games I generally play call for odd or unique minis, so your standard knight […]

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Enabling Player Fun – Win Scenarios

No matter how roleplaying heavy or interactive a game is, it usually contains conflict that the characters engage in. I can’t remember ever having played in a game where there was no challenge for the characters to overcome. Even in the most non-combat oriented games I’ve played in or run, […]

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The Physical Space Of The Game Part 2 – Put Something There, It Doesn’t Need To Be Polished Or Fancy

Ok, the last article I wrote on the physical space of the game was meant to be the one I’m writing now. I just got into a completely different mindset while writing the intro, and suddenly the intro was a full fledged article. In this article I want to talk […]

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Johnny’s Five – Five Ways to Facilitate Enemy Escape

Sometimes you just need to have the bad guy get away. You might need to make them a recurring enemy, you might need to keep them alive for some other plot reason, or maybe you aren’t ready for them to go away yet. For whatever reason you need to do […]

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The Physical Space Of The Game Part 1 – Understanding What The Space Means

A buddy of mine started down the road to GMing for the first time a few months ago. While the games he has been able to run have been very short and thrown together in the minimal spare time that our lives allow, they’ve been great fun and an even […]

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Review: The Bones & Things We Think About Games

This review has been a long time in the coming. I’ve had both of these books on my shelf for a while* and I’ve been sitting on doing the review for no real particular reason. Neither of these books were comp copies and this review is unsolicited. These are just […]

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Enabling Player Fun – Start Your Next Campaign With An Epic List

When I get the chance to be a player I am generally pleased to play along with the story going on. Whatever published adventure or lovingly crafted personal story framework the Game Master has worked out is generally great by me. When I’m a Game Master however, I tend to […]

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John Arcadian