An archive of all of the articles I’ve written for Gnome Stew.

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Gamer Burnout - Both GM and Player

With the holidays approaching and schedules becoming more and more hectic many Game Masters are likely to suffer from cases of GM burnout. GMs aren't the only ones susceptible to burning out on gaming though. Players can burnout on gaming and…

Player Narrative

Player narrative is a great tool that can be implemented into most roleplaying games. To succinctly define it, I would describe player narrative as the act of transferring narrative control over most of the story elements in the current scenario…

Name Your Inspiration - Follow Up Post

A while back I did a post about Inspiring the game, wherein I talked about various sources of inspiring moments that could be ported over to RPGs and some problems that might be encountered when doing that. This is a follow-up post to that…

NPC Names - Celebrity Cameos

NPC Naming. Wow do I hate coming up with NPC names of the fly. A throwaway NPC suddenly becomes important and then bam! the player asks for a name . . . . . . .. . Great. Moments like this often result in names like Pilo (pillow) or Pyul Que…

Inspiring the Game

I know when I get the urge to start GMing again it is usually because I have seen something so awesome, so incredible and so inspiring that I immediately think: "Wow. I need to run a game that gets at that feeling!" Sometimes this inspiring…

F.A.P.: The Problem Without Extradimensional Storage Space

While my first FAP post was about a big thing, this one is going to be about a lot of big things and how to move them around. Or a lot of small things and how to move them around, or a mix of big and little things. What the heck am I talking…

Hacking the Game

I've got a player who loves D&D, except for the parts of anything that he thinks suck. This class is underpowered in this way, this power doesn't work most effectively, etc. He isn't a power gaming type and he isn't a houseruling type, but…

F.A.P.: The Problem With Dexterity

I'm going to be starting a new series of posts about Frequently Abused Powers. Things that can overpower a game and kill the fun factor. Something like a really high Dexterity. I'm going to call it . . . F.A.P. (Frequently Abused Powers):…

First Time GMing - Doing a Job That You Don't Know How To Do

I remember my first time GMing. It was after the third game I'd ever played in any system, ever. I caught the bug. I wanted to GM and do a better job than our current GM. Boy were there LOADS of things that I didn't know. I hadn't read enough…

What Dr. Horrible's Sing Along Blog Can Teach You About GMing

So if you didn't catch Dr. Horrible's Sing Along Blog while it was around then you missed out on something incredible and must now go purchase it on Itunes. For those who missed it, Dr. Horrible's Sing Along Blog stars Neil Patrick Harris as…

Ah, the good old Scry and Fry.

Ah, the good old Scry and Fry. The term Scry and Fry was brought to my attention recently and it got me thinking about information gathering techniques in games. In most any type of game setting there is always some element of information gathering…

Tell Me How To Run a Super Short Game

I'm going to be running a few convention games at Origins this year. Mostly demo games for a new system, so they will be structured with all the elements layed out before I go. However, a few of the games will be games that are fairly standard…