Inevitable Typos

Johnny’s Five – Five Quick Tips For A Pirate Themed Game

Arrr, ye fair and gentle readers. Ye be knowing what today be, donch’a? Why of course it be International Talk Like A Pirate Day. That be meaning we ought to be talking about, and like, Pirates. Well ole redbeard Johnny has a small treat for ya. In honor of the […]

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Johnny’s Five – Five Tips For Getting Players Involved In The Backstory Of The Game

As Game Masters, I think we’ve all been in the place where we get wrapped up in creating a world or game with an intricate backstory or lots of details. (When I refer to backstory throughout the rest of this article, I mean the intricate details that surround a world […]

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Games Within The Game

I’m likely going to make the world meta-explode with this one, but let’s take that risk and talk about games. Not just the tabletop games we play, or the video games  we play when we aren’t running a game or playing in one. No, let’s talk about games within the […]

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The Themed Campaign

So stop me if you’ve heard this one before: A Dragonblooded paladin who is trying to make a more noble name for his people, a shadowy thief/assassin Eladrin kicked out of his people for his devious ways, a high ranking human cleric of pelor  fresh from the convent, and a […]

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Johnny’s Five – Five Great Reasons That Toys Make Great Minis

It’s safe to say that I’m a bit of an easy sell when it comes to miniatures. Every time I go into a game store, I buy dice or miniatures from their bargain bin. The fantasy games I generally play call for odd or unique minis, so your standard knight […]

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Enemies Are Always Better With Names & Reputations

My latest game is a short miniseries campaign with a mix of new and old players. I planned it short to prevent GM burnout and to be able to interview new potential players. At the beginning of the game I asked for elements the players wanted to see in the […]

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Hot Button: Language, The Common Denominator?

One issue that comes up at the start of every campaign, at least in my group, is whether everyone speaks a common language or not. Sometimes we talk about whether the game setting should even have one? Something that acts as a lingua-franca, a widely spread language shared by many […]

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Safe In The Game Master’s Hands?

Many of my articles are inspired by moments I witness in games that I am running or playing in. Something about a situation catches in my mind and I start to extrapolate on the various reasons behind a player’s action or a Game Master’s way of handling things. This one […]

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My Improv Game Setup – An Article With Waaaay Too Many Pictures

On my last post about running an Improv game, Toldain asked if I could share my setup for Improv games. Since I run a lot of convention games, I thought the best way to share the setup would be to do a photo filled post showing exactly what is in […]

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Transportation – Giving The Group A Ride

Thank you for flying Gnome Airlines today.  Your pilot for today is Gnome Arcadian, and while he has not yet officially received his pilot’s license, he has logged many hours in flight simulation video-games. While most of these have been space fighters, he assures us that the actual presence of […]

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John Arcadian