narrative

Storium – The Best Little Game You Might Not Know About

So, a while back I was making a decent number of trips across country. In order to occupy myself during long, lonely hours in the car, I got into listening to RPG podcasts. On one of these Podcasts, I heard an interview with one of the people responsible for Storium.  […]

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Johnny’s Five – The Necessity Of The Healer

I’ve been on a bit of a realism kick lately. Not an “elves couldn’t exist” type of realism, but a realism based on the logic of the story that is being told. One thing my musings and discussions with other gaming friends has brought up is how essential the idea […]

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Enabling Player Fun – Introductory Scenes

Your players have just spent hours crafting their perfect characters for your next long-form campaign. They’ve pored over the rules and splatbooks looking for just the right mix of classes and powers to get them what they want, they’ve picked all of the feats and skills for the next 12 […]

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Whose Game Is It Anyways

I just got finished with my stint at Con on the Cob. I and the other gnomes, who schlepped it out to Ohio for the convention, had a blast. By and far one of the best moments of the convention for me was the total improv game I ran on […]

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Review – Hamlet’s Hit Points

On Thursday I read about a new book by called Hamlet’s Hit Points coming out through Gameplaywright Press. Their book Things We think About Games is a carry everywhere book for me. It sits in my very-manly-not-a-purse courier bag alongside a few other books, work things, and the odd death ray […]

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Johnny’s Five – Five Ways To Get Your Players Into Shared Narrative When It Isn’t The Focus Of The Game

It is no secret that I’m a fan of shared narrative in the games I run and create. If you are unfamiliar with the term, shared narrative is essentially handing narrative control of the story over to the players instead of the Game Master. If you want a more detailed […]

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Illustrations vs. Descriptions: And the winner is . . .

As I’ve started to run more and more published settings and adventures, I find myself doing something new to my GMing style. I’ve been turning the adventure/setting/rule book to my players and just pointing to art that is built into the product. Using pictures to backup description isn’t a new […]

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John Arcadian