Limiting Players Without Limiting Fun

A recent article about railroading by Will Hindmarch over on medium.com got me thinking about something I’ve had in my “to-write” file for a while. It is an idea that I constantly go back and forth on when I run games, the idea of saying no to a player to […]

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Suggestion Pot – Asking The Players To Ride The Rails

Stew reader LesInk threw an interesting morsel into the suggestion pot the other day. It is about the concept of railroading and how you force an event to happen when the plot absolutely calls for it. The concept is an interesting one, and LesInk put forth a great solution along […]

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Johnny’s Five – Five Ways To Keep Your Players On Track Without Railroading

It’s no secret that I’m a big fan of non-linear plots and story structures. However, as the Game Master, you are responsible for making sure the story progresses and certain things happen. Sometimes the players just aren’t picking up what you’re putting down. Here are a few things that you […]

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John Arcadian