Johnny’s Fifty – Fifty Small Resources For You To Run A Great Cave Based Game

On a recent trip I found myself back at Mammoth Caves, Kentucky for a quick driving break. I didn't make it down into any of the caves this time, but got to walk around and peer into the caves while I walked the trails in the park. The last…

Johnny’s Five – Five Questions With Andy Hopp About Unique Game Settings

There are a number of really unique settings out there, but Low Life by Andy Hopp of Mutha Oith Creations (and the kickstarter for the redredged version) has to be one of the most unique that I’ve come across. I did a G+ hangout and video…

Johnny’s Five – Five Pictures For Inspiration

As Game Masters, we each have our unique and individual style for running games. There are certain elements we all feel comfortable with and enjoy using in our games. We don’t want to get stuck in the familiar and the easy when we present…

Johnny’s Five – Five Tactics For Mind Controlled PCs

My last article was about the trope of mind controlled characters. Reading through the comments and seeing the many diverse options and attitudes towards mind controlled PCs, I can realize where there are narrative moments where it can work…

Johnny’s Five – Five Ways To Help With High Intrigue Based Games

My room-mate and I often take a night or two a week to watch through episodes of some series together. This is the closest either of us get to watching “TV” in the traditional sense. Our latest effort, House Of Cards, is a series on Netflix…

Johnny’s Five - Five Weapons Shops - Part 2 Modern and Sci-fi

Inspired by Troy’s Fantasy Wagon Train article, it struck me the other day how much I loved walking into weapons shops in the video game RPGs. Having this small, free form area that was full of interesting visual tidbits, a couple of interactions…

Johnny’s Five - Five Weapons Shops - Part 1, Fantasy

Inspired by Troy’s Fantasy Wagon Train article, it struck me the other day how much I loved walking into weapons shops in the video game RPGs. Having this small, free form area that was full of interesting visual tidbits, a couple of interactions…

Johnny’s Five – Five Realistic Things About Caves That You can Use In Your Game

A few weeks ago, I went on a weekend trip down to Mammoth Caves in Kentucky. The cave system at Mammoth Caves is the longest known cave system in the world, comprising ~400 mapped miles of intertwining caves. That is 400 miles that they know…

Johnny's Five - Five Quick Tips For A Pirate Themed Game

Arrr, ye fair and gentle readers. Ye be knowing what today be, donch'a? Why of course it be International Talk Like A Pirate Day. That be meaning we ought to be talking about, and like, Pirates. Well ole redbeard Johnny has a small treat for…

Johnny’s Five – Five Tips For Getting Players Involved In The Backstory Of The Game

As Game Masters, I think we’ve all been in the place where we get wrapped up in creating a world or game with an intricate backstory or lots of details. (When I refer to backstory throughout the rest of this article, I mean the intricate…

Johnny’s Five – Five Simple Ways To Speed Up A Game

Ahhh convention season. It’s that glorious time of the year when I get to romp about at Conventions (the next one I’ll be at is Origins from June 22 to 25th), meet lots of new people (I’m friendly. If you see me, say Hi. Just look for…

Johnny’s Five – Five Great Reasons That Toys Make Great Minis

It’s safe to say that I’m a bit of an easy sell when it comes to miniatures. Every time I go into a game store, I buy dice or miniatures from their bargain bin. The fantasy games I generally play call for odd or unique minis, so your standard…