A couple of weeks ago I was at a convention and got to jump into a game of Apocalypse World. Definitely an interesting system with some unique elements and ideas, but one of the things that struck me most about it was a very non-unique element – something I remember doing a long time ago and that somehow slipped out of my library of gaming tools. It was a simple element on all of the character playbooks and in some of the Game Master materials – A list of names. Yup, that’s it. A simple list of names.
Here is a link to Apocalypse World Playbooks with Names Lists in them. Just look on the second page of each character sheet playbook for the section called names. It’s a list of names you can choose for your character. If you’re not familiar with the Apocalypse World play style, it is very much about playing a particular game. To that end, many elements of the game give players choices within defined parameters.
I’ve always been bad at coming up with names. It’s just not something I do well. That’s why the Story Games Names Project book is one of my most used gaming books. Looking at the AW list of names, and looking at the way the Game Master for my game utilized the same things found in the GMing materials, I was suddenly taken back to a looooong time ago in my gaming life where I did much the same thing. Somehow, in all of this stretching and yearning to expand outside the barriers of what games established for me, I’d left behind some of the tools of my earliest days. I used to make names lists by the dozens and then use them on the fly to give bland NPCs some life. Somewhere, somehow, I’d just forgotten about doing that until I saw it in AW.
A Modest Proposal For 2 Naming Schemes You Can Use
Scheme 1 – Short and Concise This comes right out of Apocalypse World. In the game I played in at the convention, the Game Master would take a list of pregenerated names that matched a theme and cross off the list when he used one. It gave the characters some depth, let him introduce characters with personality on the fly, and kept the naming schemes within the same “types” of names. Here is an example of what his names list looked like*.
The way I used to do it is somewhat similar to how they do it in AW, but my way was geared more towards building sets of names that I could reference throughout a campaign. I”d create categories of the types of NPCs I anticipated to use:
Generic Nobles Guards Shopkeepers Peasants Bandits Monsters Mages The Royal Family of Kerndyl The Duchy of Sungerheim etc.
I would then generate lists of names under those categories. Some would have predestined roles, some would be left blank for using on the fly. I would sometimes detail them out a lot, sometimes leave them blank and use them as they came up. I’d also sometimes give the list to the players (sans the descriptions) and let them mark down notes with them. When I’d need to grab a name or introduce a character for a quick scene – I just grabbed a name off of the list and scribbled a note about how it got used.
The Royal Family of Kerandyl & Associated
Susana – Princess (love with soldier) Hone – Soldier (love with princess) Evan – Soldier’s Friend Vanita King Gravitt Kerndyl – The King (Angry, moody) Queen Nakima – Tempers the king, red hair Fae Carlton – Prince Davis – Very young prince Zenia
Both of these takes are a simple variation on the same idea – make a list of names up beforehand to use on the fly during the game. It’s nothing very new, but what struck me as odd when I saw it in use was that I had forgotten about such a handy, simple trick. Gaming styles evolve and change, and the tools we used during one phase of our gaming lives get left behind. It’s a good idea to look back into your notes and your memories of old games to see what types of simple tricks you can mine from them.
What GMing tools have you forgotten or left behind as your style has changed? What naming tricks do you use currently? Are they the same as the ones you once used?