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Nine Words That Improve Your Game - What Do You Want To Get Out Of This?

Every Game Master has been in the situation where a player starts pursuing some course of action that you just can’t divine the purpose off. They attempt a long complicated string of skill rolls, roleplaying interactions, and other hare brained…

Special Powers As Enablers

In one convention game I ran, my players got around a door by using a spell to turn stone into bread. They turned the dungeon wall next to the door into a brick shaped piece of pumpernickel, punched through bread and got through the door. Someone…

Gnome Stew Invades Con On The Cob!!! and a Little Advice For Surviving Convention Games

Last year I did a review of a local convention in Hudson, Ohio called Con On The Cob. It is one that I attend every year. You can read all about it in the review, but I have to unabashedly say that it is one of the most awesome conventions…

GMing Traps

Trap: 2 a : something by which one is caught or stopped unawares; also : a position or situation from which it is difficult or impossible to escape One of my recent personal goals has been to focus on the types of Game Mastering that…