Posts

Eliminating Frustration Points

There are always moments in games that frustrate us as players. It’s inevitable. We’ve all got different play styles and most games provide a little something for everyone. Maybe it’s the long drawn out narrative based scenes that are…

Enabling Player Fun – Win Scenarios

No matter how roleplaying heavy or interactive a game is, it usually contains conflict that the characters engage in. I can’t remember ever having played in a game where there was no challenge for the characters to overcome. Even in the most…

Johnny's Five - Five Ways To Overcome Combat Haus Characters In Combat

  Sometimes being a Game master feels like being in a five on one bar fight, with every other person in the fight having had time to workout and prepare for it for the last 3 months. Games are often weighted towards the players, providing…

Challenge =/= Fun

There is a Greek legend about a thing called the Gordian Knot, a knot so complex that no one could untie it no matter how long they attempted to work it out. Then along comes this douche bag Alexander The Great, who whips out his sword and quick…

Challenge Em – Get Your Players To Feel The Challenge In Your Game

Scarecrow dropped this little nugget into the Gnome Stew Suggestion Pot, and it’s a great topic. Someplace I think we’ve all been as GMs. "Last night I finally ran my first game of Star Wars Saga. Everything was in place. I knew…