Posts

Thinking About The Characters’ Costumes

  With Halloween having just passed, many of you were likely to have been inundated with hordes of costumed trick-or-treaters or co-workers. Halloween is a wonderful holiday, and one of my favorites, primarily for the costumes. Donning…

Johnny’s Five – Five Tips For Getting Players Involved In The Backstory Of The Game

As Game Masters, I think we’ve all been in the place where we get wrapped up in creating a world or game with an intricate backstory or lots of details. (When I refer to backstory throughout the rest of this article, I mean the intricate…

Simple Tricks: Name Lists

A couple of weeks ago I was at a convention and got to jump into a game of Apocalypse World. Definitely an interesting system with some unique elements and ideas, but one of the things that struck me most about it was a very non-unique element…

Defining Importance, Making Sure The Things You Want To Be Remembered About Your Game Are

As Game Masters we are in control of a lot of elements at the table. Not only are we responsible for adjucating the rules and mechanics of the game we are playing, we also are primarily responsible for crafting the story, playing the parts…

The Devil In The Details

I often find myself walking a fine line when it comes to the level of detail in a game. As both a Game Master and a player, I sometimes enjoy and sometimes hate the level of detail that a game setting provides. Sometimes I loathe being told…